Episode 1

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Published on:

16th Oct 2026

The Zune Was Better Than We Gave It Credit For

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Remember the Zune? Microsoft's answer to the iPod never came close to matching Apple's success, but it had some interesting ideas of its own. From wireless music sharing to a social listening community, the Zune tried to make music discovery about more than just the songs on your device.

In the Season 3 premiere of Artifacts, I'm revisiting a much-mocked music player and looking at why a product can lose the market but still win a place in people's memories.

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Transcript
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Before we start today's episode, I just want to give a quick shout out to Martin Quibell over in the UK.

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Martin is the host of Pods Like Us and the curator of the Podbites newsletter.

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Podbites is a curated newsletter of the podcasts that Martin's listening to,

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and he's been super supportive of the Artifacts podcast over the last few months,

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so I really appreciate that, Martin.

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If you want to check out the newsletter or Martin's own podcast,

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I'll leave links to that in the episode's show notes, so be sure to check them out.

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And now today's episode. If you were buying a portable music player in the mid-2000s,

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there was a pretty obvious choice.

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You bought an iPod, white earbuds, that little click wheel, and thousands of songs in your pocket.

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Apple had managed to turn a music player into something people really wanted

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to be seen carrying. And then Microsoft showed up with the Zune.

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It was bigger, chunkier, and also available on a share of brown that seemed

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designed to start arguments.

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It had a name that sounded like somebody had lost a bet in a marketing meeting,

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and it was going up against one of the most successful consumer gadgets of the decade.

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The Zune became shorthand for a product that couldn't compete with the iPod.

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But that reputation misses something. Microsoft wasn't simply trying to build another music player.

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It was trying to change the way people discovered and shared music and some

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of those ideas were more interesting than the Zune's eventual fate suggests.

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The original Zune launched in the United States in November 2006, priced at about $250.

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It came with a 30GB hard drive, a 3-inch screen, an FM tuner and wireless connectivity.

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You could listen to music, watch videos, look at photos and personalise the screen.

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Now nothing there sounds really special today, but the wireless feature was

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where Microsoft wanted to make its mark.

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Because with that feature you could send selected songs to another Zune without

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plugging either player into a computer and that was something I found really cool.

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Imagine sitting beside someone on a bus hearing a song you liked coming through

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their headphones and being able to ask them to send it straight to your player.

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No searching for the artist later, no writing down the title,

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no waiting till you got home. Just pass the song over.

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Now there was a catch. The recipient could only play a shared track up to three

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times within three days. after which they'd need to buy it to keep listening.

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You couldn't simply copy your entire music collection to everyone you met and

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these restrictions were designed around music licensing and it kind of took

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some of the shine off what was otherwise a pretty forward looking idea.

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But the basic premise was a good one. Music was something you discovered through

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other people so why shouldn't your music player help make that happen?

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Microsoft even built a wider community around the concept, Zune Social.

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Launched in 2007, Zune Social let people create profiles showing what they were

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listening to, share recommendations, and explore other people's musical tastes.

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There was a clear idea running through all of this. Music wasn't just a collection

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of files sitting on your hard drive, it was a way to connect with people.

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Now the Zune wasn't perfect, and this isn't an argument that it was secretly

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the best music player ever made.

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The iPod had a strong design, a familiar interface and the advantage of being

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part of Apple's grown ecosystem.

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Microsoft was asking people to choose a different device, use different software

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and buy into another music service.

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That was a lot to ask when the iPod was already so firmly established.

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But the Zune had a personality of its own. The brown model became a running

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joke, but it also made the device instantly recognisable.

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The interface had its own look and feel, and the product was built around more

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than just storing songs.

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Microsoft was trying to give people a different relationship with their music.

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And that distinction matters, because technology doesn't have to dominate a

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market to mean something to the people who use it.

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The Zune developed a loyal following, and some owners still talk about it with

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a level of affection that might seem out of proportion to its place in the history books.

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If you only measure a gadget by sales figures, that attachment can be hard to explain.

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But if you've ever owned something that felt a little different from what everyone

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else had, you'll probably understand it.

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There's something personal about choosing the less obvious option.

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Maybe you like the design. Maybe you prefer the software.

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Maybe a friend gave you one, or you bought it at a point in your life when that

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particular device became part of your daily routine.

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Whatever the reason, it stopped being just a product, it became your product.

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And that's one of the things that gets lost when we look back at technology

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through a winner and loser lens.

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While the iPod won the market, that doesn't mean every other music player was

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worthless, or that everyone who chose something else made a mistake.

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People don't build memories around market share. They remember the music they

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listened to, the places they went, the friends they shared things with,

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and the little objects that went along for the ride.

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The Zune's a really good example because its ambitions were tied to sharing

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and discovery It wanted music to move between people It wanted your listening

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habits to become a way of finding new artists and connecting with other fans,

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Now those ideas weren't exclusive to Microsoft and the Zune didn't invent social

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music but they were central to what it was trying to be.

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But then the world moved on. Microsoft stopped producing Zune hardware in 2011,

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shifting its focus towards Windows Phone.

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The Zune didn't become the future of portable music, and it never came close

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to dislodging the iPod from its place in the market.

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Still, the story doesn't end with the product disappearing from store shelves.

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People kept their players, me included.

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They kept talking about them, me included. the Zune became one of those pieces

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of technology that outlived its commercial moment in a different way,

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through the affection of the people who remember using it.

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Maybe the Zune is remembered so fondly because it was an alternative.

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It offered a different take on something millions of people already loved,

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and it gave its owners a way to feel separate from the crowd.

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It had limitations, and it lost the battle that mattered the most,

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but a product's commercial fate isn't the same as its personal meaning.

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The Zune didn't need to beat the iPod for someone to remember the album they

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played on repeat, the songs they discovered through a friend,

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or the years when that little brown player went everywhere with them.

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And that's what makes a Zune an artefact. Not that it was misunderstood,

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or that it should have won, but that its story is bigger than the outcome.

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The device may have disappeared from everyday life, but the memories attached

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to it didn't disappear with it.

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I'm Danny Brown, and this is Artifacts.

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About the Podcast

Artifacts: Stories from the Emotional History of the Internet
A storytelling podcast about the things we left behind, and the feelings they left with us
Artifacts is a storytelling podcast about the technology, media, and digital culture we've left behind, and the feelings that remain.

Each episode begins with a familiar artifact - a burned CD, a dial-up modem, a movie rental store, a family computer, a paper map - and unfolds into a story about memory, identity, creativity, belonging, curiosity, and the experiences we still carry with us today.

This isn't just a show about old technology. It's about the people who grew up alongside it.

Hosted by award-winning podcaster Danny Brown, Artifacts blends personal storytelling, cultural history, and thoughtful reflection to explore why some of the most ordinary objects became the milestones of our lives.

Because sometimes the objects fade, but the feeling doesn't.
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About your host

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Danny Brown

Danny Brown is the host of Artifacts, a storytelling podcast exploring dead tech, lost media, gaming culture, and the emotional history of the internet. He's a Gen X nerd who grew up when dial-up tones were a magical sound of the future, Limewire was in its infancy, and AIM was the original Twitter.

He lives in beautiful Muskoka, Ontario, Canada with his wife, two kids, and various fur babies. He spends winters in front of a cozy fire and summers by the lake. Well, when he finds time away from nerd culture, of course...