The Zune Was Better Than We Gave It Credit For
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Remember the Zune? Microsoft's answer to the iPod never came close to matching Apple's success, but it had some interesting ideas of its own. From wireless music sharing to a social listening community, the Zune tried to make music discovery about more than just the songs on your device.
In the Season 3 premiere of Artifacts, I'm revisiting a much-mocked music player and looking at why a product can lose the market but still win a place in people's memories.
Mentioned in this episode:
- Pods Like Us - Apple Podcasts
- Martin Quibell | Podbites
- Microsoft Unveils Device Customization via New Zune Originals Store, New Zune Players Available Tomorrow
- Microsoft’s Zune Delivers Connected Music and Entertainment Experience
- Microsoft to Put Zune Experience in Consumers’ Hands on Nov. 14
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Transcript
Before we start today's episode, I just want to give a quick shout out to Martin Quibell over in the UK.
Speaker:Martin is the host of Pods Like Us and the curator of the Podbites newsletter.
Speaker:Podbites is a curated newsletter of the podcasts that Martin's listening to,
Speaker:and he's been super supportive of the Artifacts podcast over the last few months,
Speaker:so I really appreciate that, Martin.
Speaker:If you want to check out the newsletter or Martin's own podcast,
Speaker:I'll leave links to that in the episode's show notes, so be sure to check them out.
Speaker:And now today's episode. If you were buying a portable music player in the mid-2000s,
Speaker:there was a pretty obvious choice.
Speaker:You bought an iPod, white earbuds, that little click wheel, and thousands of songs in your pocket.
Speaker:Apple had managed to turn a music player into something people really wanted
Speaker:to be seen carrying. And then Microsoft showed up with the Zune.
Speaker:It was bigger, chunkier, and also available on a share of brown that seemed
Speaker:designed to start arguments.
Speaker:It had a name that sounded like somebody had lost a bet in a marketing meeting,
Speaker:and it was going up against one of the most successful consumer gadgets of the decade.
Speaker:The Zune became shorthand for a product that couldn't compete with the iPod.
Speaker:But that reputation misses something. Microsoft wasn't simply trying to build another music player.
Speaker:It was trying to change the way people discovered and shared music and some
Speaker:of those ideas were more interesting than the Zune's eventual fate suggests.
Speaker:The original Zune launched in the United States in November 2006, priced at about $250.
Speaker:It came with a 30GB hard drive, a 3-inch screen, an FM tuner and wireless connectivity.
Speaker:You could listen to music, watch videos, look at photos and personalise the screen.
Speaker:Now nothing there sounds really special today, but the wireless feature was
Speaker:where Microsoft wanted to make its mark.
Speaker:Because with that feature you could send selected songs to another Zune without
Speaker:plugging either player into a computer and that was something I found really cool.
Speaker:Imagine sitting beside someone on a bus hearing a song you liked coming through
Speaker:their headphones and being able to ask them to send it straight to your player.
Speaker:No searching for the artist later, no writing down the title,
Speaker:no waiting till you got home. Just pass the song over.
Speaker:Now there was a catch. The recipient could only play a shared track up to three
Speaker:times within three days. after which they'd need to buy it to keep listening.
Speaker:You couldn't simply copy your entire music collection to everyone you met and
Speaker:these restrictions were designed around music licensing and it kind of took
Speaker:some of the shine off what was otherwise a pretty forward looking idea.
Speaker:But the basic premise was a good one. Music was something you discovered through
Speaker:other people so why shouldn't your music player help make that happen?
Speaker:Microsoft even built a wider community around the concept, Zune Social.
Speaker:Launched in 2007, Zune Social let people create profiles showing what they were
Speaker:listening to, share recommendations, and explore other people's musical tastes.
Speaker:There was a clear idea running through all of this. Music wasn't just a collection
Speaker:of files sitting on your hard drive, it was a way to connect with people.
Speaker:Now the Zune wasn't perfect, and this isn't an argument that it was secretly
Speaker:the best music player ever made.
Speaker:The iPod had a strong design, a familiar interface and the advantage of being
Speaker:part of Apple's grown ecosystem.
Speaker:Microsoft was asking people to choose a different device, use different software
Speaker:and buy into another music service.
Speaker:That was a lot to ask when the iPod was already so firmly established.
Speaker:But the Zune had a personality of its own. The brown model became a running
Speaker:joke, but it also made the device instantly recognisable.
Speaker:The interface had its own look and feel, and the product was built around more
Speaker:than just storing songs.
Speaker:Microsoft was trying to give people a different relationship with their music.
Speaker:And that distinction matters, because technology doesn't have to dominate a
Speaker:market to mean something to the people who use it.
Speaker:The Zune developed a loyal following, and some owners still talk about it with
Speaker:a level of affection that might seem out of proportion to its place in the history books.
Speaker:If you only measure a gadget by sales figures, that attachment can be hard to explain.
Speaker:But if you've ever owned something that felt a little different from what everyone
Speaker:else had, you'll probably understand it.
Speaker:There's something personal about choosing the less obvious option.
Speaker:Maybe you like the design. Maybe you prefer the software.
Speaker:Maybe a friend gave you one, or you bought it at a point in your life when that
Speaker:particular device became part of your daily routine.
Speaker:Whatever the reason, it stopped being just a product, it became your product.
Speaker:And that's one of the things that gets lost when we look back at technology
Speaker:through a winner and loser lens.
Speaker:While the iPod won the market, that doesn't mean every other music player was
Speaker:worthless, or that everyone who chose something else made a mistake.
Speaker:People don't build memories around market share. They remember the music they
Speaker:listened to, the places they went, the friends they shared things with,
Speaker:and the little objects that went along for the ride.
Speaker:The Zune's a really good example because its ambitions were tied to sharing
Speaker:and discovery It wanted music to move between people It wanted your listening
Speaker:habits to become a way of finding new artists and connecting with other fans,
Speaker:Now those ideas weren't exclusive to Microsoft and the Zune didn't invent social
Speaker:music but they were central to what it was trying to be.
Speaker:But then the world moved on. Microsoft stopped producing Zune hardware in 2011,
Speaker:shifting its focus towards Windows Phone.
Speaker:The Zune didn't become the future of portable music, and it never came close
Speaker:to dislodging the iPod from its place in the market.
Speaker:Still, the story doesn't end with the product disappearing from store shelves.
Speaker:People kept their players, me included.
Speaker:They kept talking about them, me included. the Zune became one of those pieces
Speaker:of technology that outlived its commercial moment in a different way,
Speaker:through the affection of the people who remember using it.
Speaker:Maybe the Zune is remembered so fondly because it was an alternative.
Speaker:It offered a different take on something millions of people already loved,
Speaker:and it gave its owners a way to feel separate from the crowd.
Speaker:It had limitations, and it lost the battle that mattered the most,
Speaker:but a product's commercial fate isn't the same as its personal meaning.
Speaker:The Zune didn't need to beat the iPod for someone to remember the album they
Speaker:played on repeat, the songs they discovered through a friend,
Speaker:or the years when that little brown player went everywhere with them.
Speaker:And that's what makes a Zune an artefact. Not that it was misunderstood,
Speaker:or that it should have won, but that its story is bigger than the outcome.
Speaker:The device may have disappeared from everyday life, but the memories attached
Speaker:to it didn't disappear with it.
Speaker:I'm Danny Brown, and this is Artifacts.
